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Role:

Gameplay | AI Programmer
Combat Designer

Project Type:

Academic Project

Date:

Jan 2025 - Apr 2024

Skills:

AI Programming | Systems Design
Unreal Engine Proficiency
Leadership | Collaboration

Team Size:

21

Project Description:

Neon Vengeance Atavysm is an fast-paced Third-Person Hack-n-Slash game developped using Unreal Engine 5.4. In this exciting project, I serve as the Gameplay and AI programmer as well as Combat Designer.

Contributions:

  • Revamped enemy AI with an Enemy Attack Queue for turn-based coordination, and a more coherent combat experience.  

  • Polished camera controls with easing methods for adjustments during combat, avoiding rigid motions in difficult environments.

  • Refined combat mechanics by tuning hitstop, pushback, and other gameplay parameters for better game feel.

  • Contributed to an existing codebase by expanding features to be more data-driven, enabling faster iterations through data tables.

Challenges:

Gameplay and AI Systems Engineer:

  • For this project, I joined in the middle of the developpment cycle. I had to learn to integrate and work within the codebase without having to restart from scratch or breaking any pre established conventions.

Combat Designer:

  • Since I had not been part of the conceptualizaton of the Design Pillars of the game. I had to make sure that whatever I did, fit within the vision of the game. It took a lot of iteration and meetings with the leads.

Accomplishments and Lessons Learned:

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