
Role:
Gameplay | AI Programmer
Combat Designer
Project Type:
Academic Project
Date:
Jan 2025 - Apr 2024
Skills:
AI Programming | Systems Design
Unreal Engine Proficiency
Leadership | Collaboration
Team Size:
21
Project Description:
Neon Vengeance Atavysm is an fast-paced Third-Person Hack-n-Slash game developped using Unreal Engine 5.4. In this exciting project, I serve as the Gameplay and AI programmer as well as Combat Designer.
Contributions:
Revamped enemy AI with an Enemy Attack Queue for turn-based coordination, and a more coherent combat experience.
Polished camera controls with easing methods for adjustments during combat, avoiding rigid motions in difficult environments.
Refined combat mechanics by tuning hitstop, pushback, and other gameplay parameters for better game feel.
Contributed to an existing codebase by expanding features to be more data-driven, enabling faster iterations through data tables.
Challenges:
Gameplay and AI Systems Engineer:
For this project, I joined in the middle of the developpment cycle. I had to learn to integrate and work within the codebase without having to restart from scratch or breaking any pre established conventions.
Combat Designer:
Since I had not been part of the conceptualizaton of the Design Pillars of the game. I had to make sure that whatever I did, fit within the vision of the game. It took a lot of iteration and meetings with the leads.
Accomplishments and Lessons Learned: