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Adding a particle system to the Null Engine Part II
Flame System Particles built using a 3 emitter setup Since last post, I have been working on adding texture support for the system....
Anthon Reid
2 min read


Adding a particle system to the Null Engine
I recently set out to build the particle system in my custom engine, this time using compute shaders for better performance and scalability. Inspired by systems like Unity’s and Unreal’s, I wanted something modular, intuitive, and efficient.
Anthon Reid
3 min read
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