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A-Star Pathfinding
This project is an A* pathfinding assignment built using Professor Steve Rabin’s Rabin Engine (GDC AI Summit, Game AI Pro), with the goal of creating the fastest implementation of the algorithm.
Project Type:
Academic Project
Skills:
Data Structures & Algorithms | Performance & Optimization
Visual Studio Profiling
Date:
Oct 2023
Goals:
Optimize the A* algorithm to reach at least 0.5% of the sample speed.
Rank in the top 4 of Rabin’s speed contest.
Accomplishments and Lessons Learned:
Achieved the third-highest speed, running at 0.3% of the sample speed
Honed optimization skills through profiling and utilizing the most efficient data structures
Future Plans:
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