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Swarm Behavior Prototype

This project is a quick exploration of implementing vector field pathfinding in UE5 for swarm behavior.

Project Type:

Personal Project

Skills:

Unreal Engine 5 internals
Performance Optimization
Flowfield Pathfinding | AI behavior scripting

Date:

April 2025

Goals:

  • Implement flowfield pathfinding using UE5's NavMesh system

  • Optimize the algorithm to support over 100 swarm units simultaneously

  • Design swarm behavior that allows for individual unit interaction

Accomplishments and Lessons Learned:

  • Optimized the algorithm using UE5’s AsyncTask, parallel processing, and fixed update methods

  • Utilized a lightweight floatingmovement component and pawn actor for improved performance

  • Achieved support for 250 simultaneous swarm agents

  • Enabled individual interaction and destruction of agents for enhanced gameplay feedback

  • Created a simple, playable demo level to showcase swarm behavior in action

Future Plans:

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