
Swarm Behavior Prototype
This project is a quick exploration of implementing vector field pathfinding in UE5 for swarm behavior.
Project Type:
Personal Project
Skills:
Unreal Engine 5 internals
Performance Optimization
Flowfield Pathfinding | AI behavior scripting
Date:
April 2025
Goals:
Implement flowfield pathfinding using UE5's NavMesh system
Optimize the algorithm to support over 100 swarm units simultaneously
Design swarm behavior that allows for individual unit interaction
Accomplishments and Lessons Learned:
Optimized the algorithm using UE5’s
AsyncTask
, parallel processing, and fixed update methodsUtilized a lightweight floatingmovement component and pawn actor for improved performance
Achieved support for 250 simultaneous swarm agents
Enabled individual interaction and destruction of agents for enhanced gameplay feedback
Created a simple, playable demo level to showcase swarm behavior in action
Future Plans: