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Technical Design Projects
These are academic projects where I honed my skills in technical design using Unity.
Project Type:
Academic Project
Skills:
2D Procedural Generation | Telemetry and Automation
Technical Design
Unity
Date:
Aug 2023 - Apr 2024
Goals:
Build a playable, procedurally generated environment with dynamic elements and navigable space.
Implement an action-driven system to manage player interactions, animations, and events.
Design physics-based controls for movement, AI behavior, and interactions across the game.
Develop automated systems for gameplay, including telemetry tracking of player and AI actions, auto-firing weapons, and boss behavior, as well as generating detailed CSV reports for analysis.
Accomplishments and Lessons Learned:
Future Plans:
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