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Technical Design Projects

These are academic projects where I honed my skills in technical design using Unity.

Project Type:

Academic Project

Skills:

2D Procedural Generation | Telemetry and Automation
Technical Design
Unity

Date:

Aug 2023 - Apr 2024

Goals:

  • Build a playable, procedurally generated environment with dynamic elements and navigable space.

  • Implement an action-driven system to manage player interactions, animations, and events.

  • Design physics-based controls for movement, AI behavior, and interactions across the game.

  • Develop automated systems for gameplay, including telemetry tracking of player and AI actions, auto-firing weapons, and boss behavior, as well as generating detailed CSV reports for analysis.

Accomplishments and Lessons Learned:

Future Plans:

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